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2011  vivelab


The workflow of the constructors changes in the future: the virtual verification becomes multitudinous, the professionals work in the virtual reality with the tools of the engineering metaversum.


The testing and verification workflow will be simplified, will become faster and cheaper. With our virtual verification system we bring the future to you. See what ViVeLab can do for you.






2002 › ... charat ergonomics


The name CharAT stands for "Character animation tool (for) ergonomics". Character animation means high-quality design of an animated figure. CharAT Ergonomics is a 3dsMAX Plugin, which is designed for ergonomic analysis and the shaping of technology used by people. It is used as an intelligent tool for digital mock up by ergonomists, engineers, designers, workplace designers as well as architects and interior decorators and also in research and academic education.





2002 › ... ido:ergonomics


By the creation of the IDO:Ergonomics the major goal was to gather and develop all the known verification methods to have the most modules in the IDO:Ergonomics. The new system uses the immersive virtual reality system and the new technologies of motion-capture. The 4th generation of the ergonomy-systems began with the software IDO:Ergonomics. The software was developed by IC:IDO Ltd in Stuttgart and the CharAT human model was integrated into it. It offered a human model with which ergonomic questions can already be answered at an early stage on the basis of 3D data before a physical prototype is constructed.





1999 › ... ramsis


RAMSIS was the other market-leading product in the ’90s in Germany based the 3D CAD system. The German car industry launched the project and the software was developed between 1987 and 1994 in Kaiserslautern by the Tecmath AG. Later the company began to a major restructuring phase, and got later renamed to Human Solutions. As part of the developing team, László Ördögh and Csaba Szeredy also worked on the project, making new graphics for the system.



1999 › 2001 ergomax


Eromax was the 3ds Max-version of Antrhopos. The software had wide possibilities to define somatic relations and external forces. It is possible then to simulate the actions of persons with the excluded physical activity of certain body segments. Ergomax worked in a modular display system, which meant that the user can flexibly configure the model and his environment.





1996 › 2001 ergonaut


The virtual reality-version of Antrhopos, in cooperation with Fraunhofer Institute. With Ergonaut the virtual worker society is born in 1996. It means that the program shifted the borders between the virtual and the material reality: while using this system, the engineers and designers existed in the reality but in the virtual space as well. The program was able to perceive the movements of the designers and modify the virtual prototype in the virtual space in an immersive way. 




1991 › 2001 anthropos


The leading technology of the ’90s was the ergonomic software Anthropos; a CAD Plug-in and 3Ds Max. The integration of ergonomic simulation in Digital Mockup and Virtual Reality required an adapted digital man model design. Beside a realistic visualization of the human being (skeleton, different body types, consideration of clothing), complex animation algorithm and automatic behavior simulation was available in this system (called Jobsystem). Increased ergonomic functionalities allowed the fast analysis of workplaces and products. In cooperation with universities and companies Virtual ANTHROPOS was integrated in different Virtual Reality platforms and is used to analyze, design and sale cars and airplanes. This program is used also by DASA in the Eurocopter project.




1989 › 1990 anybody


László Ördögh and Roland Lippman at the Firm IST (Gernsheim Deutschland) had developed this ergonomic system. They conducted a market analysis first to know which way should they develop the new product. As professor of ergonomics, Mr. Lippmann had the possibility to do researches on the field and his remarkable innovations have never lost they actualities. An inverse biomechanical model, built in AnyBody Modeling System, was used to define working body postures in an simply and realistic way.





1981 › 1986 oscar


László Ördögh developed the OSCAR-system on one the the early PCs (Commodore 64 and 486 PC) in Hungary. It was a line model like the First Man. Although his colleagues called his vision utopia since the computers were not developed enough, so Mr. Ördögh finished the first human body model alone.





1964 the first man


William Fetter (1928-2002) was an American computer graphics art director. In 1964, while working for Boeing, he made the first computer model from a human body ("Boeing Man"). The „Boeing Man” was the pilot in the cockpit of an Boeing 737 whose movements were analyzed ergonomically the first time. The images were created  andcalculated with an IBM 7094 computer. This was the first time that somebody modeled a human being with a computer.





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