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CharAT Ergonomics

CharAT Ergonomics is a 3dsMAX 2010 Plugin created by Virtual Human Engineering GmbH. It is designed for ergonomic analysis and the shaping of technology used by people. It is used as an intelligent tool for DIGITAL MOCK UP by ergonomists, engineers, designers, workplace designers as well as architects and interior decorators and also in research and academic education.

The name CharAT stands for „Character animation tool (for) ergonomics“. Character animation means high-quality design of an animated figure. In this case it stands for a human model, that represents human properties. Special attention lies on ergonomic use. Therefore the human model CharAT-Ergonomics realizes human properties computer-aided, which are important for the consideration of ergonomic requirements in a certain creative context. CharAT-Ergonomics helps to plan and evaluate ergonomic problem solutions through the usage of ergonomic tools.

User friendliness and the usability of complex products are an important advantage in the market. For optimal profit it is important to design products that are both comfortable and safe to use. Especially during the early phases of product design, when the physical product is not always available, it often difficult to optimally shape the product to how humans will eventually use it. Digital ergonomic simulations use human models that replicate real life situations as closely as possible. This methodology allows for early design phase ergonomic simulations to determine the usability and user friendliness of the product.

The highest degree of user friendliness

CHarAT offers a human simulation model. Using this model, ergonomically related questions can be answered long before the construction of a physical prototype. This saves valuable product design time and cost. With the help of virtual human models, key features of accessibility and manageability can be studied, positioning and comfort analysis can be carried out and the field of sight reasonably judged. The interactive simulations enable you to learn more about the loads and to see them directly through the high quality visualization of the geometry of the human body. Through specific anthropometric population databanks simulations can be carried out depending on the type of a person. This allows product decisions to be made faster and any expensive physical test can be reduced. CHarAT Ergonomics allows for ergonomic simulations to be carried out under different specialities and conditions.


 

Ready for Your Challenge


CHarAT: Ergonomics provides all the necessary functionality to ensure the virtual human successfully integrates into your product design process. Additionally, CHarAT is easily learnt and can be easily adjusted to  your specific tasks. The biomechanical human model can be flexibly configured for graphic representation of the points and lines of joints. The statistical data used for the simulations is based on national and internationally recognised anthropometric data bases. This enables worldwide usage.

Applications


There is a wide range of applications for Ergonomics. From workplace design, through the assessment of installation accessibility and maintenance to the research on usability, the possibilities are unlimited. When it comes to the design, development and production of user friendly products, Ergonomics meet all expectations. For example, in vehicles the position of seats and the accessibility of the dashboards can be tested; in machine manufacturing, operating elements can be studied at an early stage whether they are safe to use; in the service sector, studies can be carried out whether an accessory is easy and fast to replace or not. Buildings can also benefit from Ergonomics as the whole usability of a structure can be tested in an early stage.

 

 

PRODUCT HIGHLIGHTS


Reduces the time and cost expenditure during the whole life cycle of the product
Easy adjusting of the human model
Consideration of branch specified enlargement
Early stage control of assembly and service features
Safety and comfort analysis
Reduces the number of prototypes
Reduction of expensive physical tests
Enhancement of user friendliness



Technical features



CharAT Ergonomics is programmed in C++ and designed for effective visualization. There are no compromise solutions in the software architecture and handling.

For the designing of the model the following anthropometric databanks were used:

- DIN 33402 (2005)
- DIN 5566-1 (2006)
- DIN EN ISO 3411 (2007)
- ISO 7250-2 (2010)
- Daten des Europamenschen (gesicherte arbeitswiss. Erkenntnis Nr. 108)
- ANTHROPOLOGISCHER ATLAS (Flügel/Greil/Sommer, 1983),
- BODYSPACE (Pheasant, 1988),
- Internationaler anthropometrischer Datenatlas (Jürgens, BAuA, 1989),
- Internatiomnale antropometrische Daten 1998 Jürgens/Matzdorff/Windberg
- BSI PP 7317 ISBN 0580 15391 1987
- Ross & Wilson 1976-1996
- JAPAN DATABASE INSTITUTE OF BIOSCIENCE AND HUMAN-TECHNOLOGY 1994
- UIC 651 VE
- NASA STD 3000  (2000)
- GLOBAL UHP  2010 global data compillation VHE GmbH.

Variability: Region, Gender, Age, Percentil, Proportion, Somatotye, Akceleration.

Furthermore customers can also use their own particular databanks.

The adjustment of design-configuration concepts, populations and tests is absolutely no problem.

 

CharAT Ergonomics Skeleton Models consist of 1-200 bone elements that can be parameterized and configured with scripts. The absolute flexibility of the kinematic structure enables free adjustments throughout the design process to reach the analysis objectives.
The analysis organization will be immediately realized in a database management system. All the CharAT Ergonomics Services are integrated in it. Every record can be stored separately and integrated again in any subsequent project. This way the projects are 100% repeatable and together with the excellent level of documentation, they make a good base for ergonomists and designers to communicate.

For the animation of the models in different body postures, an intuitive interaction procedure with many adjustment options can be used. The rotatory and translational movements of the kinematic chain can be set in free space but they can also be directed to particular positions determined by the graphic environment. Fast and reliable positioning and inverse Biomechanics are available for the optimization of static/dynamic space demand and activity analysis.



Visibility

CharAT Ergonomics can see your surroundings. Through a stereo subjective camera it displays the digital mock-up surroundings - what a human with the same head position would see. Viewpoint restrictions caused by glasses and masks can also be set. The design-concept assessment through the stereo subjective camera is compromise free.

Collision detection

The current position and the collisions with the surroundings of the models can be detected and recorded in real-time. The real-time detection of obstacles makes the optimization of static/dynamic space possible.

Discomfort Analysis

Using animation, CharAT Ergonomics automatically tests the physical strain of joints. These values can be issued numerically or as a graph. The real-time signal enable immediate and intuitive problem detection and the correction of the body position as well as comfort assessment.

Body Forces

During the machine's life phases, activities involving the application of force occur. These activities are characterized by different postures, body movements, positions of limbs, and directions of force.
The Ergotyping tool "body forces" is used as a basis for the development of a methodology and a tool for the determination and assessment of body forces. The ergonomics tool can be used for both as-is analyses and strategy analyses.
It serves to qualitatively estimate and quantitatively determine isometric action forces in the arm-shoulder-system and the whole-body-system. Data from existing force standards has been examined and collected in different databases using a multidimensional indexing system. A people-oriented polar coordinate system was the first choice because it is anthropometrically independent and reproducible. All data already existing in polar coordinates was collected in the databases. Regarding the elevation angle, the azimuth angle and the arm spans, value ranges have been defined, for which the point of force application can be clearly assigned.
Force data from the Montagespezifischer Kraftatlas ("Installation-specific Force Atlas", Wakula a. o. 2009) is available for posture variations. In order to clearly assign these to one of the body positions in CharAT, tolerance ranges have been defined in Cartesian coordinates for the position of the point of force application. The tolerance ranges for different percentile ranks have been differentiated according to gender. In a control dialog, the user can choose between evaluation procedures:
•    (normative) evaluation procedure, based on the maximum static action forces collected in the national force standards.
•    Montagespezifischer Kraftatlas ("Installation-specific Force Atlas").

Two NEW modules in CharAT Ergonomics 6.2

RULA

Rapid Upper Limb Assessment is now implemented in the CharAT Ergonomics system. This survey method has been developed to assist ergonomic analysis of such workplaces where work-related upper limb disorders were reported. A coding system has been defined to implicate the level of discomfort and a relevant to-do action list is generated by the RULA module to show the necessary steps of intervention in order to reduce the risks of injury due to excessive physical load on the operator.

 

OWAS

The Ovako Working Posture Analysing System (OWAS), is now also implemented in the CharAT Ergonomics system. The OWAS module presents a practical method of identifying and evaluating poor working postures. The method consists of two major parts. There is an integrated analytical technique for the evaluation of working postures. On the other hand a set of criteria will be supplied for the redesign of working methods and places.

CharAT  Machine Plug-in

The CharAT Ergonomics Expert Version is now delivered with the CharAT Machine plug-in, a powerful software tool for virtual simulation and analysis of kinematic systems. CharAT Machine facilitates the simulation of controlled mechanical systems. With the aid of CharAT Human and CharAT Machine Objects very complex human-controlled mechanical systems can be modeled and analyzed comfortably.

 

What is the advantage of CharAT Machine kinematic models?

Machines can be implemented in the three dimensional virtual space as pure 3dsMax geometry models or as CharAT Machine Objects as well. The advantage of CharAT Machine models is the fact, that the effectors of the kinematic chain of CharAT Human Objects, such as hands, feet or line of sight, can be linked to the kinematic chain of CharAT Machine Objects by control units and that way the interdependency of the kinematic behavior of man and machine can be easily represented and analyzed. Using this method it is possible to create complex kinematic models in which the focus of the analysis is the interaction of man and machine mechanics. The way how the human controls the movement of machine segments can be simulated and the human->control unit->machine interface can be monitored and analyzed dynamically.

 

Which aspects can be analyzed?

The CharAT Ergonomics Expert Version provides several powerful analysis tools for the following purposes:

- Simulation of the interface between control units and controlled moving segments of a machine

- Simulation of direct control of machine elements by the interpretation of the interface between effectors of the human model and control units of the machine.

- Control of machine movements through representative collectives and dynamic user analysis of the following effects:

• Assessment of the limits of movement regarding different body parts of the human while operating the control unit of the machine

• Space required for certain movements

• Compatibility of movement directions

• Assessment of body forces related to certain movements

• Visual analysis (visual fields, collision of visual ray with objects in the scene) in relation to various movements

• The impact of motion sequences on body postures

How to construct the model of a complex kinematic system?

CharAT Machine is just like CharAT Human an organic part of CharAT Ergonomics Expert Version. Technically, both software modules are implemented as a 3dsMax plug-in. 3D geometric models of machines can be assembled from several modules  that can be either imported from CAD systems using standard import formats or be directly modeled in 3dsmax. The modules are linked with CharAT Machine Modules in which the kinematics is described.

For example, it is possible to simulate the kinematic behavior of the articulated arm - consisting of boom, dipper and bucket - of a backhoe coupled with the corresponding control unit in a way that the movement of the joystick controls the movement of the attachments directly.


The steps necessary to create and handle CharAT Machine and CharAT Human Objects are similar. There are appropriate 'Create' buttons and  Control Panels for both type of objects available. The simulation of complex man-machine interfaces for the purpose of ergonomic analysis is facilitated substantially with the aid of these two object types. Results of the analysis can be used during planning phase to improve the construction or for the evaluation of existing constructions. Results can be documented in the form of images, data tables, and video recordings.

System requirements

64-Bit 3ds Max 2010/2011/2012 or 3ds Max Design 2010/2011/2012 for Windows

CahrAT Ergonomics and CharAT Machine V6.2/6.3

Operating system: Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), or Microsoft Windows XP Professional x64 (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

* Intel 64 or AMD 64 processor with SSE2 technology*
* 4 GB RAM (8 GB recommended)
* 4 GB swap space (8 GB recommended)**
* 3 GB free hard drive space
* Direct3D 10, Direct3D 9, or OpenGL-capable graphics card†
* 256 MB or higher video card memory, 1 GB recommended
* Three-button mouse with mouse driver software
* DVD-ROM drive††
* Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser
* Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

* Intel® 64 or AMD64 processor with SSE2 technology*
* 8 GB RAM
* 8 GB swap space**
* 3 GB free hard drive space
* Direct3D 10, Direct3D 9, or OpenGL-capable graphics card
* 1 GB or higher video card memory)
* Three-button mouse with mouse driver software
* DVD-ROM drive
* Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser)
* Internet connection for web downloads and Autodesk Subscription-aware access